Protector: Special
Edition
2MB
cartridge
Atari Jaguar
Available Now |
 |
Summary
Protector: Special Edition
is a new, enhanced version of Protector that will be jam-packed
with all kinds of goodies to make this top 10 fan favorite even
better! Possible features include an exclusive JagFest 2001 group
picture, JagFree CD to enable future Jaguar CD software, new waves,
new enemies, new landscapes, gameplay enhancements, and more! This
is one Special Edition you won't want to miss.
Screen Shots
Help Wanted!
NOTE: Songbird
is no longer seeking outside submissions for this game. Thanks to
all who volunteered and/or contributed.
Here's your chance to
help -- Songbird is looking for new graphics for Protector: SE!
This includes:
- New title screen
- New landscapes
- New background/starfield
- Cut scenes for the
intro and finale
Some sample graphics
are included below. Note that you must use the same dimensions and
palette information as provided for any in-game graphics (landscapes,
new enemies, lasers, etc.) -- no changes to the size or colors are
allowed. The only exception is for background/starfield graphics
(see below).
Here is more specific
info on the graphics:
- All graphics need
to be submitted in .LBM (Deluxe Paint) compressed format.
- The in-game graphics
(player, enemies, shots, landscapes, explosions) all use the same
first 144 colors in the 256-color palette. The existing palette
(in cdground.lbm) must be used for all new/modified graphics falling
into the above categories.
- The background/starfield
uses its own 64-color palette, and this can be unique per background.
Simply use (only) the first 64 indices in a 256-color palette
-- the game will relocate the 64 indices to the proper palette
offset.
- The earth graphic
uses its own 16-color palette. This could be overlaid only if
the earth graphic is not being used.
- Remaining indices
in the "in-game" 256-color palette are reserved for special use
and may not be used.
- Any full-screen graphic
(title screen, ending screen, etc.) can have its own unique 256-color
palette.
Additionally, you are
welcome to submit new music for the game. All music must be in MOD
format, and can only use the samples included in the following MOD
from Protector. You can't alter the samples, nor can you change
their instrument number (position) in the MOD itself. But feel free
to create any patterns and melodies using these samples. Please
avoid using "special effects" in the MODs other than volume control
and tempo -- the MOD conversion tool I use doesn't like most effects.
Sample
graphics and MOD
The above link contains
the following:
- Current title screen
- Landscape #1
- Landscape #2
- Landscape #3
- Background (starfield)
- MOD 3
By submitting any audio
or visual samples to Songbird, you agree that these samples may
be used royalty free by Songbird in any current or future project.
If you do not agree, don't submit anything.
Progress Report
03/26/02
Updates in red
| Work Item |
Status |
| Restore humanoids
to start of level value if player is killed |
100% |
| Add new music/audio |
100% |
| Add new landscapes |
100% |
| Add JagFree CD support |
100% |
| Add BJL support |
100% |
| Add new backgrounds |
100% |
| Add JagFest 2001
pic |
100% |
| Add indicator when
all humanoids destroyed |
100% |
| Enhance powerups |
100% |
| New title screen |
100% |
| Fix known bugs |
100% |
| Radar improvements |
100% |
| Combine difficulty
levels into progressive set |
100% |
More Info
Original
Protector Developer (Joergen Bech)
Protector Developer Page (Songbird)
Protector Playtester
Page |